Saturday, May 5, 2012

Albert Hwang and Kaho Abe


                                               Technology Is Art
        
Artists can express an idea or message through different objects and create a work of art from those objects explaining those ideas. The two artists I chose to research were apart of different projects including, Lumarca and Mary Mack 5000. These two artists have a different style and representation of art, but both have similarities the way they express their ideas through different objects. Albert Hwang and Kaho Abe were two artists I quickly found an interest in, and wanted to research a lot more because of their creative and different style of art that I have never seen before. They both have an interest in using technology for the creation of art and allowing the audience to interact with those creations. Not only do these artists have similarity, but both major differences that really defines them based on those differences.
Albert Hwang
The first artist I researched is Albert Hwang, an Honorary Resident of eyebeam.org. Hwang is a 3d information artist, a performance artist and designer who, according to his profile on eyebeam.org, has participated in many different projects including Lumarca, Spatial Computing, Wire Map, and many others. Hwang uses a lot of technology and even his special dance skills to provide ideas and basically create a work of art that people can watch.
The first work that I found by Hwang is called, "Spatial Computing." This is a video series that he uploaded on YouTube that portrays a new way of interacting with home computers and one that uses direct control of digital 3d objects in real space with just the use of our hands. He explains his ideas and physically shows them during the video. He believes that with spatial computing, instead of just sitting back watching television, people will be able to move around the environment and see the world from different perspectives. According to Hwang, these ideas are new forms of expression, and, hopefully, new types of experience. Of course, Hwang mentions a disclaimer, “What was built here was 3d modeling programs, and clever video editing.” 
What the idea of home entertainment will look like
In his most recent video, he explains that we will be able to engage in home theater and literally shows us, using his computer and programs, what that would look like; kind of a sketch, or an idea of it. He explains how you could control that environment, how you could fast forward, rewind pause, lower sound and other tools like watching a two-dimensional television screen. Besides controlling the environment, he also explains the other uses for it, like wanting to see things from a different perspective, using a football game as an example. Also, Hwang showed a way of listening to audio while presenting a visual of it. Kind of like windows media player, except it would physically be all around you.
Mentioned earlier, Hwang uses a lot of technology for his projects. It was explained that he uses 3d modeling and computers to create a perspective for Spatial Computing, giving audiences and idea of home entertainment with such future technology. Other projects using video techniques are 3d movement for video, 3d technology from the stage and Lumarca. For his 3d movement projects, he shows videos of actors on stage, but instead of physical actors, they are digital actors interacting with live actors and other real world objects. In his other project, he explains that a computer tracks the movement of an audience member's hand in 3d space. He creates a first video explaining and showing the viewer and idea, then creates the actual idea using lights and technology. “This computer then uses this information to control a set of 12 moving head lights to create a 3d visual feedback system.”
Camera Throwing
Another interesting project he created was 3D movement for video, which is having an alternative to viewing 2D video with communicating with 3D movement. For example, he uses liquid dance, which is rave dancing, and moves the camera with the same motions of his hands, or moves the camera in whichever way he is moving, giving the audience a perceptive of one moving part of the body. Another example is Camera Throwing in which he explores the range and stabilizability of the viewers point of attention. Hwang films himself dancing and the video employs camera motion and the malleability of digital time to experiment with ways to fling the audience’s attention around in a 3d environment, according to his website, albert-hwang.com.
The Lumarca Project
Another project he recently completed was in collaboration with two other artists, Matt Thompson and Elliot Woods. Again, another project of his working with 3D images and motion. This project was created with computer software, a projector and basic items found at a hardware store, including fish wire. Beautiful lights move throughout the wires creating colors to music or different sounds. This project was inspired by another project by Hwang called Wire Map, with similarities. In an interview, Hwang explains what the project is actually about,
The projector throws its beam on an array of vertical wires. From the projector’s single-point perspective, all the wires are evenly spaced from one another. However, due to the randomized dimension of depth, from any other perspective, the wires create a 3d map… The result is a floating, glowing 3d object made entirely of light, ” said Hwang.
Lumarca, which was featured on eyebeam.org, is visually pleasing, with lights and sounds, and interests a lot of viewers.
Kaho Abe
The second artist I chose to research is Kaho Abe. She is an artist who is interested in improving social and personal experiences through the use of technology, fashion and games, according to her website, kahoabe.net. Some of her projects include Mary Mack 5000, Nina Shadow Warrior, Ticket Machine, and Hit Me! She uses many different type of resources for her projects, giving a wide span of creations instead of just focusing on one area. She even does some crowd sourcing projects as well as video game projects. As an Honorary Fellow on eyebeam.org, Abe provides links and descriptions of her projects showing her creations to the world. According to kahoabe.net, she's obtained a MFA in Design and Technology from Parsons school for design, she teaches classes and workshops designing and building alternative physical game and controllers. Not only does she teach, but she researches and builds games that utilize technology to bring people together face to face at the Game Innovation Lab at New York University-Poly.
The Mary Mack 5000 Project
One project called Mary Mack 5000, is an interactive game designed to encourage face-to-face interaction, according to Abe. The person playing uses gloves and a vest, which is connected to a laptop and projector. The player plays the schoolyard hand clapping game, Mary Mack, but it is enhanced with the use of technology giving the player something more enjoyable to play by showing off speed, accuracy and style. The game is like any other video game, it has different levels and challenges. Like the Kinect from Xbox, this is giving the player more of a way to interact with the game physically along with the other players too. The project was made in collaboration with Lina Fenequito.
Abe uses a lot of videos to present her projects and creations. This allows the viewers to see how exactly the technology works even when the viewer is hundreds of miles away.
Ninja Shadow Warrior Proje
Another one of her more known projects was another type that people can physically participate in. This is more of a crowd sourcing project like, Post Secret, for example. Just like her other project, this too uses technology including the Xbox Kinect, a computer and lighting. Also, the project allows people to interact, not only with the game, but with each of the other players playing in the game. The project is Ninja Shadow Warrior and the idea is to hide behind objects in which they appear. For example, if an elephant shows up on the screen, you would literally have to make the silhouette shape of an elephant with your partners in order to hide from the enemies. If any of your body parts are out of the shape, you lose.
Abe has many other projects that are game-like and allows the audience to interact with her pieces. These pieces have been shown in various shows and conferences in New York, Boston, Tokyo, Osaka and Beijing. Kaho's projects have also appeared or been discussed in I.D. Magazine, NY1 and Asahi Shimbun, according to her profile on eyebeam.org.
Nina Shadow Warrior
Abe and Hwang both have a similar style when it comes to interacting and technology, but they are both two completely different type of artists. Like Hwang, Abe wants to connect with the audience and have them engage in their projects. They use computer technology from flash to 3D modeling programs for their work, like Abe's Mary Mack 5000 project and Hwang's Spatial Computing. In fact, both have used the Xbox Kinect for different projects. Hwang used a Kinect with his Lumarca project, which allowed the person interacting with it to make the light movements in the fish wires. Hwang needs videos to present his creations because they are all designed with computer programs, they are of camera movements and engaging with the presenter, or they're videos of his Lumarca project. Abe, on the other hand, does not necessarily need video for her works, she simply records what they are meant to do and what they look like. That's not the only difference between these to fine artists. Abe creates pieces that the viewer can physically participate in, while Hwang creates ideas of future technology that in hopes people can eventually physically participate in. But for now, he designs ideas though the simple technology we have in our time.
NINJA!
Both artists to continue their works and enjoying their free time doing other activities. Abe's most resent presentation was her Nina Shadow Warrior Cabinet at Game Innovation Lab Demo Day on May 3, 2012, where she presented her video game idea and created the entire unit for it. Hwang recently came out with his third installment of Spatial Computing which came out on May 3, 2012. 

                                                       The Lumarca Project



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